New-VSGameLiftFleet

New-VSGameLiftFleet

SYNOPSIS

Adds an AWS::GameLift::Fleet resource to the template. The AWS::GameLift::Fleet resource creates an Amazon GameLift (GameLift fleet to host game servers. A fleet is a set of EC2 instances, each of which can host multiple game sessions.

SYNTAX

New-VSGameLiftFleet [-LogicalId] <String> [-BuildId <Object>] [-CertificateConfiguration <Object>]
 [-Description <Object>] [-DesiredEC2Instances <Object>] [-EC2InboundPermissions <Object>]
 -EC2InstanceType <Object> [-FleetType <Object>] [-InstanceRoleARN <Object>] [-LogPaths <Object>]
 [-MaxSize <Object>] [-MetricGroups <Object>] [-MinSize <Object>] -Name <Object>
 [-NewGameSessionProtectionPolicy <Object>] [-PeerVpcAwsAccountId <Object>] [-PeerVpcId <Object>]
 [-ResourceCreationLimitPolicy <Object>] [-RuntimeConfiguration <Object>] [-ScriptId <Object>]
 [-ServerLaunchParameters <Object>] [-ServerLaunchPath <Object>] [-DeletionPolicy <String>]
 [-UpdateReplacePolicy <String>] [-DependsOn <String[]>] [-Metadata <Object>] [-UpdatePolicy <Object>]
 [-Condition <Object>] [<CommonParameters>]

DESCRIPTION

Adds an AWS::GameLift::Fleet resource to the template. The AWS::GameLift::Fleet resource creates an Amazon GameLift (GameLift fleet to host game servers. A fleet is a set of EC2 instances, each of which can host multiple game sessions.

PARAMETERS

-LogicalId

The logical ID must be alphanumeric (A-Za-z0-9) and unique within the template. Use the logical name to reference the resource in other parts of the template. For example, if you want to map an Amazon Elastic Block Store volume to an Amazon EC2 instance, you reference the logical IDs to associate the block stores with the instance.

Type: String
Parameter Sets: (All)
Aliases:

Required: True
Position: 1
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-BuildId

A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.

Documentation: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-buildid PrimitiveType: String UpdateType: Immutable

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-CertificateConfiguration

Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not set, certificate generation is disabled. This fleet setting cannot be changed once the fleet is created. Learn more at Securing Client/Server Communication: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-howitworks.html#gamelift-howitworks-security. Note: This feature requires the AWS Certificate Manager ACM service, which is available in the AWS global partition but not in all other partitions. When working in a partition that does not support this feature, a request for a new fleet with certificate generation results fails with a 4xx unsupported region error.

Documentation: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-certificateconfiguration Type: CertificateConfiguration UpdateType: Immutable

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-Description

A human-readable description of a fleet.

Documentation: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-description PrimitiveType: String UpdateType: Mutable

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-DesiredEC2Instances

The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to “1” and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.

Documentation: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-desiredec2instances PrimitiveType: Integer UpdateType: Mutable

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-EC2InboundPermissions

A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift server.

Documentation: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-ec2inboundpermissions DuplicatesAllowed: False ItemType: IpPermission Type: List UpdateType: Mutable

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-EC2InstanceType

The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types: http://aws.amazon.com/ec2/instance-types/ for detailed descriptions.

Documentation: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-ec2instancetype PrimitiveType: String UpdateType: Immutable

Type: Object
Parameter Sets: (All)
Aliases:

Required: True
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-FleetType

Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet. Learn more about On-Demand versus Spot Instances: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot.

Documentation: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-fleettype PrimitiveType: String UpdateType: Immutable

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-InstanceRoleARN

A unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons background processes. Create a role or look up a role’s ARN from the IAM dashboard: https://console.aws.amazon.com/iam/ in the AWS Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html.

Documentation: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-instancerolearn PrimitiveType: String UpdateType: Immutable

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-LogPaths

This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady. See more information in the Server API Reference: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process.

Documentation: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-logpaths DuplicatesAllowed: False PrimitiveItemType: String Type: List UpdateType: Immutable

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-MaxSize

The maximum value that is allowed for the fleet’s instance count. When creating a new fleet, GameLift automatically sets this value to “1”. Once the fleet is active, you can change this value.

Documentation: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-maxsize PrimitiveType: Integer UpdateType: Mutable

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-MetricGroups

The name of an Amazon CloudWatch metric group. A metric group aggregates the metrics for all fleets in the group. Specify a string containing the metric group name. You can use an existing name or use a new name to create a new metric group. Currently, this parameter can have only one string.

Documentation: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-metricgroups DuplicatesAllowed: False PrimitiveItemType: String Type: List UpdateType: Mutable

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-MinSize

The minimum value allowed for the fleet’s instance count. When creating a new fleet, GameLift automatically sets this value to “0”. After the fleet is active, you can change this value.

Documentation: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-minsize PrimitiveType: Integer UpdateType: Mutable

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-Name

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

Documentation: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-name PrimitiveType: String UpdateType: Mutable

Type: Object
Parameter Sets: (All)
Aliases:

Required: True
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-NewGameSessionProtectionPolicy

A game session protection policy to apply to all game sessions hosted on instances in this fleet. When protected, active game sessions cannot be terminated during a scale-down event. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet’s protection policy to affect future game sessions on the fleet. You can also set protection for individual game sessions.

Documentation: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-newgamesessionprotectionpolicy PrimitiveType: String UpdateType: Mutable

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-PeerVpcAwsAccountId

A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.

Documentation: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-peervpcawsaccountid PrimitiveType: String UpdateType: Immutable

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-PeerVpcId

A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard: https://console.aws.amazon.com/vpc/ in the AWS Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html.

Documentation: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-peervpcid PrimitiveType: String UpdateType: Immutable

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-ResourceCreationLimitPolicy

A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.

Documentation: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-resourcecreationlimitpolicy Type: ResourceCreationLimitPolicy UpdateType: Mutable

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-RuntimeConfiguration

Instructions for launching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime script. The runtime configuration defines the server executables or launch script file, launch parameters, and the number of processes to run concurrently on each instance. When creating a fleet, the runtime configuration must have at least one server process configuration; otherwise the request fails with an invalid request exception. This parameter is required unless the parameters ServerLaunchPath and ServerLaunchParameters are defined. Runtime configuration has replaced these parameters, but fleets that use them will continue to work.

Documentation: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-runtimeconfiguration Type: RuntimeConfiguration UpdateType: Mutable

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-ScriptId

A unique identifier for a Realtime script to be deployed on a new Realtime Servers fleet. The script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created. Note: It is not currently possible to use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId. Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId. Alternatively, enter a ScriptId string manually.

Documentation: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-scriptid PrimitiveType: String UpdateType: Immutable

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-ServerLaunchParameters

This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.

Documentation: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-serverlaunchparameters PrimitiveType: String UpdateType: Immutable

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-ServerLaunchPath

This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.

Documentation: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-serverlaunchpath PrimitiveType: String UpdateType: Immutable

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-DeletionPolicy

With the DeletionPolicy attribute you can preserve or (in some cases) backup a resource when its stack is deleted. You specify a DeletionPolicy attribute for each resource that you want to control. If a resource has no DeletionPolicy attribute, AWS CloudFormation deletes the resource by default.

To keep a resource when its stack is deleted, specify Retain for that resource. You can use retain for any resource. For example, you can retain a nested stack, S3 bucket, or EC2 instance so that you can continue to use or modify those resources after you delete their stacks.

You must use one of the following options: “Delete”,”Retain”,”Snapshot”

Type: String
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-UpdateReplacePolicy

Use the UpdateReplacePolicy attribute to retain or (in some cases) backup the existing physical instance of a resource when it is replaced during a stack update operation.

When you initiate a stack update, AWS CloudFormation updates resources based on differences between what you submit and the stack’s current template and parameters. If you update a resource property that requires that the resource be replaced, AWS CloudFormation recreates the resource during the update. Recreating the resource generates a new physical ID. AWS CloudFormation creates the replacement resource first, and then changes references from other dependent resources to point to the replacement resource. By default, AWS CloudFormation then deletes the old resource. Using the UpdateReplacePolicy, you can specify that AWS CloudFormation retain or (in some cases) create a snapshot of the old resource.

For resources that support snapshots, such as AWS::EC2::Volume, specify Snapshot to have AWS CloudFormation create a snapshot before deleting the old resource instance.

You can apply the UpdateReplacePolicy attribute to any resource. UpdateReplacePolicy is only executed if you update a resource property whose update behavior is specified as Replacement, thereby causing AWS CloudFormation to replace the old resource with a new one with a new physical ID. For example, if you update the Engine property of an AWS::RDS::DBInstance resource type, AWS CloudFormation creates a new resource and replaces the current DB instance resource with the new one. The UpdateReplacePolicy attribute would then dictate whether AWS CloudFormation deleted, retained, or created a snapshot of the old DB instance. The update behavior for each property of a resource is specified in the reference topic for that resource in the AWS Resource and Property Types Reference. For more information on resource update behavior, see Update Behaviors of Stack Resources.

The UpdateReplacePolicy attribute applies to stack updates you perform directly, as well as stack updates performed using change sets.

Note Resources that are retained continue to exist and continue to incur applicable charges until you delete those resources. Snapshots that are created with this policy continue to exist and continue to incur applicable charges until you delete those snapshots. UpdateReplacePolicy retains the old physical resource or snapshot, but removes it from AWS CloudFormation’s scope.

UpdateReplacePolicy differs from the DeletionPolicy attribute in that it only applies to resources replaced during stack updates. Use DeletionPolicy for resources deleted when a stack is deleted, or when the resource definition itself is deleted from the template as part of a stack update.

You must use one of the following options: “Delete”,”Retain”,”Snapshot”

Type: String
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-DependsOn

With the DependsOn attribute you can specify that the creation of a specific resource follows another. When you add a DependsOn attribute to a resource, that resource is created only after the creation of the resource specified in the DependsOn attribute.

This parameter takes a string or list of strings representing Logical IDs of resources that must be created prior to this resource being created.

Type: String[]
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-Metadata

The Metadata attribute enables you to associate structured data with a resource. By adding a Metadata attribute to a resource, you can add data in JSON or YAML to the resource declaration. In addition, you can use intrinsic functions (such as GetAtt and Ref), parameters, and pseudo parameters within the Metadata attribute to add those interpreted values.

You must use a PSCustomObject containing key/value pairs here. This will be returned when describing the resource using AWS CLI.

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-UpdatePolicy

Use the UpdatePolicy attribute to specify how AWS CloudFormation handles updates to the AWS::AutoScaling::AutoScalingGroup resource. AWS CloudFormation invokes one of three update policies depending on the type of change you make or whether a scheduled action is associated with the Auto Scaling group.

You must use the “Add-UpdatePolicy” function here.

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-Condition

Logical ID of the condition that this resource needs to be true in order for this resource to be provisioned.

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: Named
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

CommonParameters

This cmdlet supports the common parameters: -Debug, -ErrorAction, -ErrorVariable, -InformationAction, -InformationVariable, -OutVariable, -OutBuffer, -PipelineVariable, -Verbose, -WarningAction, and -WarningVariable. For more information, see about_CommonParameters.

INPUTS

OUTPUTS

Vaporshell.Resource.GameLift.Fleet

NOTES

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html