Add-VSGameLiftGameSessionQueuePlayerLatencyPolicy

Add-VSGameLiftGameSessionQueuePlayerLatencyPolicy

SYNOPSIS

Adds an AWS::GameLift::GameSessionQueue.PlayerLatencyPolicy resource property to the template. The queue setting that determines the highest latency allowed for individual players when placing a game session. When a latency policy is in force, a game session cannot be placed with any fleet in a Region where a player reports latency higher than the cap. Latency policies are only enforced when the placement request contains player latency information.

SYNTAX

Add-VSGameLiftGameSessionQueuePlayerLatencyPolicy [[-PolicyDurationSeconds] <Object>]
 [[-MaximumIndividualPlayerLatencyMilliseconds] <Object>] [<CommonParameters>]

DESCRIPTION

Adds an AWS::GameLift::GameSessionQueue.PlayerLatencyPolicy resource property to the template. The queue setting that determines the highest latency allowed for individual players when placing a game session. When a latency policy is in force, a game session cannot be placed with any fleet in a Region where a player reports latency higher than the cap. Latency policies are only enforced when the placement request contains player latency information.

PARAMETERS

-PolicyDurationSeconds

The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.

Documentation: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-gamesessionqueue-playerlatencypolicy.html#cfn-gamelift-gamesessionqueue-playerlatencypolicy-policydurationseconds PrimitiveType: Integer UpdateType: Mutable

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: 1
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

-MaximumIndividualPlayerLatencyMilliseconds

The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.

Documentation: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-gamesessionqueue-playerlatencypolicy.html#cfn-gamelift-gamesessionqueue-playerlatencypolicy-maximumindividualplayerlatencymilliseconds PrimitiveType: Integer UpdateType: Mutable

Type: Object
Parameter Sets: (All)
Aliases:

Required: False
Position: 2
Default value: None
Accept pipeline input: False
Accept wildcard characters: False

CommonParameters

This cmdlet supports the common parameters: -Debug, -ErrorAction, -ErrorVariable, -InformationAction, -InformationVariable, -OutVariable, -OutBuffer, -PipelineVariable, -Verbose, -WarningAction, and -WarningVariable. For more information, see about_CommonParameters.

INPUTS

OUTPUTS

Vaporshell.Resource.GameLift.GameSessionQueue.PlayerLatencyPolicy

NOTES

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-gamesessionqueue-playerlatencypolicy.html